24 Haziran 2010 Perşembe

Interactive Project Orientation













INTERACTIVE PROJECT ORIENTATION IS A PROGRAM WHICH WILL BE USED IN DESIGN COMPANIES. EVERY PROJECT MEMBER CAN LOG IN EASILY AND WITHOUT LOOSING TIME, IT WILL BE UPDATED FROM THE BEGENNING TO THE END OF THE PROJECT.

IN DESIGN COMPANIES THERE ARE MORE THAN ONE PROJECT THAT YOU HAVE TO WORK AT THE SAME TIME. TO FOLLOW ALL THE PROJECT AT THE SAME TIME THERE IS A NEED OF PROJECT MANAGEMENT PROGRAMS BUT THE PROGRAMS THAT ARE USED NOW ARE IN TREE STRUCTURES THAT CAUSES WASTE OF TIME AND A UNIFORM DESIGN.

I DESIGNED IN A NETWORK STRUCTURE THERE WILL BE NOT A UNIFORM DESIGN AND EFFECIENCY WILL RAISE. WITH A NETWORKING DESIGN THE MAIN AND THE SECOND MENU IS EASY TO REACH IN ONE PAGE.

FINGERPRINT HAS A SHAPE THAT IS CLOSED TO PROJECT MANAGEMENT. THEY ARE BOTH COMPLETE BUT THEY ARE MADE OF LITTLE PIECES. EDITING, ADDING AND DELETING IS POSSIBLE THAT WAY THE PROJECT WILL BE UPDATED AND IT WILL BE EASIER TO FOLLOW FOR THE PROJECT MEMBERS.

10 Ocak 2010 Pazar

Interactive Exhibition and System Design



Tulle could stay closed with the magnets that were glued on it, inside
of the tulle there are cardboards that everyone of them has a different folding styles.
Tulle is transparent but also has a different effect in the room and
using different styles of folding cardboard is for the users to have
a different experience everytime that they are using.

Indoor Scuba Diving Experience Concept



Project 4
experimental interior design

26 Eylül 2009 Cumartesi

15 Temmuz 2009 Çarşamba

Yerel bank







Proje 3 ödevi, YerelBank Yatırım Bankası İnternet Sitesi
Yerelbank, gelir düzeyi yüksek, yatırım yapmak isteyen fakat bankaya gitmeye vakti olmayan veya tercih etmeyen ve yatırımlarını internet üzerinden yapmak isteyen kullanıcılara hitap eder.
Site, kullanımı ve görünümü olarak monotonluktan uzak, kullanıcının keyif alabileceği, serbest bir kullanıma sahip olan,
günlük hayatımızdaki hareketlerle istenilen bilgiye ulaşılabilecek bir arayüz tasarlanmıştır.

Şehrin 2 yüzü

video



Television generic for a travel program, 60 sec.

29 Mart 2009 Pazar

Swinxs




Utrecht School Of Arts
Erasmus Exchange program / Feb-July 2008


What was our goal?

Our goal was to create new games for Swinxs and we start by researching. We researched alot about children and about the technical part. I researched children likes, dislikes, physical and mental developments and gender differences. After these researches, I started to understand children more and this helped us to think from our target groups mind/eye.
I went to daycare to observe children reactions to Swinxs. The children like to play with it because they enjoy playing with their friends and challenging each other.
After all these researches we started to brainstorming to find a concept for Swinxs. We found some concepts but we decided to develop 3 of them. I made visuals for the concepts. The aim was to make people understand our concepts/games from the visuals.
Swinxs project had some barriers for us, such as not having a screen or not thinking about the future. But at the end, we made our decision and made our concepts clear.




How does it work?

A new console concept, with no screen, for active group play indoors and outdoors.
Swinxs, is a console that suggests games, explains them, cheers them on and keeps track of the scores through its own audio that interacts with the children. And all without a screen which means that the children do not have to keep still. They can jump, run and move around all the time and they can play anywhere because it is hard wearing and has a long-life rechargeable battery.
Swinxs controls the games by means of different coloured wristbands with microchips that each child puts on. These make them recognisable from a distance as players and allows them to move around all the time they are playing. It can recognise up to 10 players! Swinxs also controls each player's time in contests and records comparative times, records, scores, etc.